Tuesday, November 17, 2015

Nov 17 SQL

To add more functionality to the APP, I have to mess with SQL.

Basically I have to figure out how to structure my table of relationship, that is my conclusion after talking to Melissa.

I am stuck on installing mySQLworkBanch.   according to my treehouse tutorial I am supposed to see an very different launch page. I am not sure what is going on here. Maybe my version is too new???

Sunday, November 15, 2015

Nov 15 , Victories of 13 is so much cooler than victory of one person.

It has been 2 days, since Friday, our demo day. I can still feel the excitement pumping in my chest. It simply feels awesome, when you see people around you all grow together and succeeded.

 Also, I have to say, learning swift makes me looking at my App from a whole new prospective. Now when there is an App in front of me. I break it down to pieces, collection Views, table Views, tab bars, navigation bars, all embedded components. How much alteration they have done base of the default one, how complicated is their logic, and how complicated is the database. 


Oh, talking about database.  This is the project of the week. I am refreshing my acknowledge of database design(we learned it from school 8 years ago, but never able to implant it into our project ).


Later of the week, the Whack-A-Mole App's database will be redesign, and more function will be add ed to the App.  Wish me good luck!

Wednesday, November 11, 2015

Day 8 Nov 10


Day 8
  1. set up Parse
  2. add 3rd screen of national score board
  3. Set up GameSetup page
  4.  Research on collectionView.  Since no sure how much I have to get into, It will be hard to estimate and plan task it out.  - in processing
Stretch
  1. Add tap to move cell feature in collectionView


Day 7 
  1. add filp tile animation - check
  2. add section at setup view - check 


Day 6
  1. Hook up all scoreboard. - check 
  2. Set up GameSetUp view.  - in processing
  3. Add tap to move feature
  4.  Research on collectionView.  Since no sure how much I have to get into, It will be hard to estimate and plan task it out.  - in processing
  5. Rounder image - check
  6. Add flip tile animation 

Stretch
  1. Setting Prase

Monday, November 9, 2015

Day6 Nov9

Well, was busy with volunteer work in the D over the weekend, and I am officially 2 days behind my schedule (Yes, weekend is my work day).   The basic game board is working. Now I am moving to the set up page.  The other good thing is that, after I upload Donald Trump picture,  almost everyone immediately pick up how the game works, and I have being receiving positive feedbacks.  

3 more days to go! Let's rock!



Day 6

  1. Hook up all scoreboard. 
  2. Set up GameSetUp view.  - in processing
  3. Add tap to move feature
  4.  Research on collectionView.  Since no sure how much I have to get into, It will be hard to estimate and plan task it out.  - in processing
  5. Rounder image 
  6. Add flip tile animation
Stretch

  1. Setting Prase 





Day4
1.  Set up GameSetUp view.  - in processing
2.  Set up player Score board.  - in processing
3.  Research on collectionView.  Since no sure how much I have to get into, It will be hard to estimate and plan task it out.  - in processing
4. add sound to Data model - Check
5. add Role Sound affect.  -  Check

Stretch

1. Have the flip image animation going. 

2. Trying to figure out a user friendly length of time for each loop of game, loop of chip changing.


All tasks will be loaded to Trello    https://trello.com/b/ep6gRmIW/whackamole 
Progress will be trackable on Github   https://github.com/lingzt/Whack-A-Mole
Daily work log published on http://lingswift.blogspot.com/


Yesterday was a little behind the schedule.  So far I have been 1 day behind. Which means I have to chose from better animation affect and bluetooch multi player function. 


There is alway up and down of a whole week. I should have consider that when I start estimate the whole project.

Friday, November 6, 2015

Day4 Nov5

Day 4
1.  Set up GameSetUp view. 
2.  Set up player Score board. 
3.  Research on collectionView.  Since no sure how much I have to get into, It will be hard to estimate and plan task it out. 
4. add sound to Data model - Check
5. add Role Sound affect.  -  Check

Stretch
1. Have the flip image animation going. 
2. Trying to figure out a user friendly length of time for each loop of game, loop of chip changing.

All tasks will be loaded to Trello    https://trello.com/b/ep6gRmIW/whackamole 
Progress will be trackable on Github   https://github.com/lingzt/Whack-A-Mole
Daily work log published on http://lingswift.blogspot.com/


Yesterday was a little behind the schedule.  So far I have been 1 day behind. Which means I have to chose from better animation affect and bluetooch multi player function. 


There is alway up and down of a whole week. I should have consider that when I start estimate the whole project.  

Thursday, November 5, 2015

Day 3 - Nov 4



I am a little behind my schedule, got things done this morning. But it was cool to figure things out myself. 
Tons of googling googling googling...................



Day1. 
1. Data mode set up - checked
2. Flow chat set up - checked
3. game board set up - checked
4. sample image show - checked
Stretch
5. Flip image  - On going.  


Day 2.

1. Modify data mode, flow chat for single player game, but leave room for double player.  - checked
2. Have the basic game loop set up. - checked


3. Search and try to set up init view of collection view.   
4. Have the flip image animation going. 

Stretch
5. Trying to figure out a user friendly length of time for each loop of game, loop of chip changing.
6. Add sound to loop. 


Day 3
1. Add game timer1 - checked
2. Add flash tile timer 2 - checked
3. Search and try to set up init view of collection view.   
4. Function: tap tile and print things - checked
Stretch
5. Add sound to loop. - in processing
6. Have the flip image animation going. 
7. Trying to figure out a user friendly length of time for each loop of game, loop of chip changing.

Wednesday, November 4, 2015

Hi World of Swift


Sep 14th, first day starting my Swift learning journey by Oct 31, I was ready to develop on my first game App from scratch!

Inspired by Jason from brokenshotgun.com, I am posting a daily blog to tracking my progress. 


https://github.com/lingzt/Whack-A-Mole
https://trello.com/b/ep6gRmIW/whackamole

Day1. 
1. Data mode set up - checked
2. Flow chat set up - checked
3. game board set up - checked
4. sample image show - checked
Stretch
5. Flip image  - On going.  


Day 2.
1. Modify data mode, flow chat for single player game, but leave room for double player.  - checked
2. Have the basic game loop set up. - checked

3. Search and try to set up init view of collection view.   
4. Have the flip image animation going. 
Stretch
5. Trying to figure out a user friendly length of time for each loop of game, loop of chip changing.
6. Add sound to loop. 

Day 3  - Nov 4
1. Add game timer1
2. Add flash tile timer 2
3. Search and try to set up init view of collection view.   
4. Function: tap tile and print things 
Stretch
5. Add sound to loop.
6. Have the flip image animation going. 
7. Trying to figure out a user friendly length of time for each loop of game, loop of chip changing.